3D Model & AR
GLTF to GLB Binary 3D Packager
Pack `.gltf` JSON 3D scenes into self-contained binary `.glb` 2.0 assets for WebGL and AR. Powered by client-side Three.js loaders and exporters on convert.my.id — your proprietary 3D CAD & AR assets never leave your browser.
100% Local Browser Execution
Frequently Asked Questions — GLTF to GLB Binary 3D Packager
Technical details, privacy guarantees, and usage tips for our client-side gltf to glb binary 3d packager on convert.my.id.
How does GLTF to GLB Binary 3D Packager convert 3D geometry in the browser?
convert.my.id uses Three.js BufferGeometry parsers (OBJLoader, STLLoader, PLYLoader, GLTFLoader) and exporters (STLExporter, OBJExporter, PLYExporter, GLTFExporter) to parse and serialize 3D meshes locally in JavaScript.
Are my proprietary 3D CAD or AR models uploaded to any external cloud?
No. Your 3D meshes, vertex buffers, and scene hierarchies are processed 100% locally in your browser's memory with zero network transfers.
Are vertex normals automatically calculated during conversion?
Yes. Our Three.js pipeline automatically computes smooth vertex normals and bounding box dimensions before exporting your target 3D file.
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